光之曲幕 T.A.P. Project 2022《RE:CAVE》 創作與團隊介紹

 

圖片
《作品名稱:U+2225,藝術家:Alex GUEVARA》

 

播放資訊

  • 主題展期2022/04/06(三)-05/29(日) 週一休館
  • 播放場次:請見場次時間表,三部作品約20分鐘。
    13:00、14:00、15:00、16:00、17:00、18:00、19:00、20:00每整點播放
  • 播放地點:2F大劇院前廳
  • 注意事項:本演出具眩光、閃爍畫面,建議自行評估身體狀態是否適宜觀看。觀賞過程中如感不適,請儘速離場。觀賞後建議稍作休息,勿駕駛車輛或抬起重物。
    Reminder: The performance contains glare and flashing lights. Please take your personal health into consideration. Exit the space when you feel uncomfortable.After viewing the performance, you are suggested to take a rest. Do not drive cars or lift heavy objects.

 

《RE:CAVE》 創作與團隊介紹

柏拉圖的經典洞穴寓言(Allegory of the cave),描述囚困在洞穴中的人們生活在火光搖曳的虛擬擬真影像之中,一個粗糙次級擬真的科技洞穴令人聯想起沉浸的影音空間,虛實元宇宙的想望,距離真實的自然如此地遙遠,卻令人們迷眩不已,無法自拔。

90年代科技藝術著名的虛擬沉浸洞穴系統(Cave Automatic Virtual Environment),所建構出高速運算的沉浸包覆影音裝置與空間,系統名稱直指柏拉圖的洞穴寓言,面對科技藝術的實驗創作發展過程,一方面隨時意識到科技藝術的侷限性,同時又對該時代的科藝擬真與開創的視野讚嘆癡迷,有如薛西弗斯不間斷的推石滾回,最終人們是否能離開自己打造出超越真實的洞穴?

《RE:CAVE》沉浸影音展作為此次歌劇院2022台灣國際藝術節NTT-TIFA,以光之曲幕T.A.P. Project的沉浸體驗為方向,重新思考洞穴、運算與沉浸藝術的意義,邀請國內外衍生藝術(generative art)的藝術家們全新創作歌劇院光之曲幕的獨特洞穴空間與沉浸影音作品。

The classic allegory of Plato’s Cave describes people who have lived chained to the wall of a cave immersed themselves in the simulation of flicker lights. A roughly made virtual cave made people think of immersive audio visual spaces and helplessly indulge into the metaverse, even it is far from real.

Cave Automatic Virtual Environment, a famous example of technology art in the 90s, which constructed an immersive audiovisual environment by high performance computing, was directly named after Plato’s Cave. When staying in the developing process of experimentation, artists are aware of the limitation of technology art on one hand, but marvel at the innovative vision on the other hand. When being like Sisyphus, moving and chasing by the same stone every day, we wonder if there is a way for artists to escape from their own caves?

As an immersive A/V exhibition of T.A.P Project for 2022 NTT-TIFA, RE: CAVE revisits the meaning of cave, computing, and immersive art by inviting worldwide generative artists to create performances inspired by the marvelous cave-like spaces of NTT.

(圖左至右)策展人蔡宏賢、創作團隊:煙花宇宙、Alex GUEVARA、NANONANO
 

策展人

蔡宏賢 Escher Tsai|新媒體藝術工作者及跨界製作人

新媒體藝術工作者、製作人與策展人,現為Dimension Plus超維度互動創意總監、文化部「科技藝術實驗創新及輔導推動計畫」及國立臺灣美術館 「5G沉浸式科技應用實驗場域軟體技術開發與建置」計畫主持人 ,2022忠泰美術館《生生LIVES 》策展人。曾任臺灣當代文化實驗場(C-LAB)科技媒體實驗平台資深顧問、第58屆威尼斯國際美術雙年展台灣館《3x3x6》製作總監、2021《C-LAB未來媒體藝術節》策展人、2020《Lab kill Lab》計畫及《FUTURE VISION LAB》計畫製作總監、2016-2017《白晝之夜》策展人、2017《桃園科技藝術節策展人》、2016《伊東豊雄的劇場夢》觀念建築展策展人。

He devotes himself into digital art research, promotion and creation. He is the Creative Director of Dimension Plus, and Director of Arts and Technology: Creative Innovation and Counseling Project. He was Senior Consultant of the Preparatory Office of Technology Media Center (Taiwan Contemporary Culture Lab), planner of many digital arts creation and center, host of Digital art exchange platform and “playaround workshop”, creative director of Microplayground.

 

作品與創作團隊1

|作品名稱:追憶似水年華 Temps Perdu

|藝術家:煙花宇宙 Endospace

自2012 年成立數位音像實驗室,以新媒體視覺影像來詮釋聲響及音樂。早期以即時音像演出 (VJing) 發跡於獨立樂團、地下派對及影視圈,後以劇場、大型藝文活動和展覽作為主要展演場域。經多元社群文化場域洗禮,創作手法集結跨領域內容,如實驗錄像、街頭塗鴉、媒體動畫、光雕投影及投影裝置等,並持續拓展創作領域。期許運用光與色彩突破實體場域的視覺疆界,將非典型影像帶入日常生活領域,呈現出萬千腦海裡的迷幻宇宙。

Endospace was founded in 2012 by millennial new media creators, starting from independent bands and underground parties, based on visualizing sound and music with videos to make the VJing works. We play the sounds and music with new media images, such as experimental photography, graffiti art, visual effects/animation, projection mapping, and other subculture styles. Nowadays, our main work is more focused on our art, exhibitions, and cultural events. We aim to keep trying to bring experimental visuals into daily life and let imagination be shown in physical space via light and colours.

 

作品與創作團隊2

|作品名稱:U+2225

|藝術家:艾力克斯・格瓦拉 Alex GUEVARA

1986年出生於秘魯,現居於柏林的數位藝術家,其創作領域包含數位藝術、資料視覺化、生成設計和即時音樂視覺化,結合藝術、科學和科技,創造沉浸式體驗和數位地景。他的作品曾受邀至許多國際藝術節、展覽等展演/出。

Alex GUEVARA is a digital artist born in Lima, Peru in 1986 and currently living in Berlin. He works in a wide range of fields including digital art, data visualization, generative design, and real-time music visualization — combining art, science, and technology to create immersive experiences and digital landscapes. His works have been presented at international festivals and exhibited all over the world.

 

作品與創作團隊3

|作品名稱:(in)visible

|藝術家:NANONANO

NANONANO於2019年由新媒體藝術家許巽翔以及材料工程師黃胤豪組成。作品主要關注於所處現實生活環境的現況以及未來,並以頂尖工業科技技術作為創作工具。近年作品入選威尼斯第15屆Arte Laguna Prize、C-LAB 科技媒體實驗平台Future Vision Lab等,並連續於2020-2021獲選文化部之科技藝術實驗創新及輔導推動計畫。

NANONANO is an art group founded by artist Hsun-Hsiang Hsu and materials engineer Yin- Hao Huang. They are focusing on the environmental future phenomenon and using the top industrial technology to create the possibility of the living future landscape. Their projects have been selected for Arte Laguna Prize 15, Future Vision Lab, etc. And consecutively been selected to Creative Innovation Counseling Project from Taiwan’s ministry of culture in 2020-2021.

工作人員名單

策展人 Curator|蔡宏賢 Escher Tsai

製作團隊 Production Team|蔣孟涵 Monique Chiang, 陳美璇 Vanessa Chen

執行團隊 Executive Organizer|超維度互動 Dimension Plus

 

觀賞說明

  • 為配合防疫措施2F大劇院前廳實施人流管制。
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